During the feature, landing coins award direct cash prizes from 1× to 15× the total bet, while jackpot coins grant fixed tiers: Mini (25×), Minor (50×), Major (150×) and Grand (1,000×). Separately, joker s multipliers drop onto individual cells. A joker landing on a cell applies a 2× multiplier that climbs with further landings up to a maximum of 10× per cell. Multipliers stay stuck for the rest of the bonus, and a coin landing on a multiplier cell inherits that value. Collect symbols aggregate every visible coin value on screen, which is where players collect the larger payouts, especially when active cell multipliers are in play.
Note that the four jackpots are fixed, not progressive. Some operator implementations award the tier on cumulative coin value or on a grid-fill threshold rather than through a dedicated jackpot token, and only one tier pays per round. Check the prize structure published in your operator's game rules if the exact thresholds matter to you.
Worked example - a Hold and Win round at a A$1 total bet:
- Trigger: three coins land (2×, 5×, 10×). Running total = A$17. Respin counter = 3.
- Respin 1: a Joker multiplier (2×) lands on the cell holding the A$5 coin. That coin becomes A$10. Running total = A$22. Counter resets to 3.
- Respins 2–3: no new symbols. Counter drops to 1.
- Respin 4: a Minor Jackpot coin lands (50×). Running total = A$22 + A$50 = A$72. Counter resets to 3.
- Finish: three consecutive respins with no new symbols. Final payout: A$72, or 72× the triggering stake.
This is a representative solid round, not a best case. Most rounds pay less, because the counter empties after fewer resets. A small minority pay dramatically more, when multipliers stack across several coin cells before the Collect symbol arrives.